Senior Skills Homework Program Answers To The Impossible Quiz

The Impossible Quiz Book is the third instalment of Splapp-Me-Do's successful Impossible Quiz series, and the last full-scale quiz. It is the episodic sequel to his 2007 games The Impossible Quiz and The Impossible Quiz 2, and it was released in three differently-themed Chapters between 2009 and 2012.

Originally conceived as a single Quiz with a grand total of 150 questions, The Impossible Quiz Book was split up into three Chapters with 50 questions each. Instead of being contained in a single Flash file, however, Splapp decided to release them as separate Flash games, to better handle their total size and their releases. Each chapter has a theme of its own: the first one features the typical Impossible Quiz theme, the second one is inspired by video games, and the third and final one is based around time-travelling.

The mechanics of the previous two instalments remain exactly the same throughout all of the chapters: you start each game with 5 lives, and you've got to make your way to the end in a single take. Each mistake you make will cost you a life, and while there are less questions in each Chapter than in the previous games, the difficulty curve has become way more pronounced to make up for it, starting with easy questions and then almost instantly throwing you into a pit of insanity.

Returning from the previous games are the bombs, which will give you an immediate Game Over shall you fail to answer correctly a question before their timer runs out, and there's plenty of them throughout the Chapters.

Also returning are the two Power-ups from the previous Quizzes: the Skips, which let you omit difficult questions, and the Fusestoppers, who are willing to defuse any kind of bomb that comes into their sight. There's also a new Power-up that was going to be featured on both Chapters 2 and 3, but ended up being dropped from the third: the Lifebuoy, which will protect you from losing just ONE life and will last until you incorrectly answer a question. Due to the Book being split into three chapters, each of them will only have two different Power-Ups available for you to use.

A main feature of the full Book is the inclusion of a plot, featuring Chris, the Phlovomites and a Spatulon called Norman, based around "The Impossible Quiz Book", an encyclopedia that contains the answers to every question of all of the Impossible Quizzes. The overall visuals of the questions have also been taken up a notch, featuring varying backgrounds with vivid colours and a more consistent typography. Needless to say, the Book has lots of tricks up its sleeves, the vast majority of them being brand new to the series.

Through the page, you will find the answers to each particular question of the game. For further info regarding any particular question, please refer to the template located on the bottom of the page, which contains links to every single question of the entire Book.

Answers in red indicate that the question has a bomb. Text in red, bolded and in brackets indicates the bomb time. Chapter 2 also contains two special red bombs, which last for two questions instead of only one. These are marked above the two questions they appear in. If the number is "in quotes", then the bomb won't cause a Game Over upon time running out.

Backstory

Back when The Impossible Quiz 2 had been publicly released, Splapp-Me-Do's idea was to leave it as the final instalment of the series. He stayed true to this for a long time, even getting to the point of releasing a Flash game called "The Impossible Quiz 3" for 2008 April Fools' Day, with the purpose of said "game" being to pull a prank on his own followers.

However, at some point after the release of that Flash, most probably towards late 2008 or early 2009, Splapp was contacted by E4 Games, who made him an interesting offer to create a new game that would be exclusively sponsored by them. After reaching an agreement, E4 Games would end up paying Splapp an unknown amount of money, for him to make what would eventually be referred to as the sequel to the second game of the Impossible Quiz series.[1]

The game was originally going to be a single Quiz game (like its predecessors) with a grand total of 150 questions, which the player would have to do in a single go. Splapp, however, found himself struggling a lot with ideas for the game, so he and E4 games eventually ended up deciding to split the game into three different chapters, each of them having a theme of its own.[2]

Development went through for some time and on the 14th of August, 2009, Chapter 1 of the Book, titled "Close Encounters of the Furred Kind", was released. The game's plot features the Phlovomites trying to snatch The Impossible Quiz Book from Chris; 50 questions with the standard Impossible Quiz theme then follow, eventually leading to the closure of the Chapter.

The second Chapter was slated to come out the 23rd of August, 2010, but because E4 Games didn't have the chance to playtest the game before that date, it had to be postponed. On the 10th of September the same year, Chapter 2 of the Impossible Quiz Book was finally presented to the world, under the title "The Phlovomite's Guide to the Galaxy". Aside from featuring the continuation of the previous Chapter's plot, where Chris found himself getting caught by the Phlovomites and thrown into a prison cell, this Chapter of the Book presents you with 50 questions themed after the main eras of the history of video games; this includes boss questions, which are mini-games programmed by fellow Newgrounds user UnrealCanine serving as homages to popular games such as "Pac-Man" and "Pokémon".

Chapter 3's development was defined by Splapp himself to be the one where he struggled the most programming it[3], mostly because of deadlines and problems trying to make stuff work. Rather than being released towards the end of 2011, Chapter 3 of the Book finally saw a release date on the 30th of January, 2012, under the name "Spatula Future". It features the final 50 questions of the game and it's based around time-travelling, with Chris and his Spatulon ally Norman escaping from the Phlovomites by using their time machine, eventually causing havoc within the space-time continuum. Lots of important moments in our history are visited here, such as Prehistory and World War II, as well as returning scenarios of the previous Quizzes of the series. The game, albeit with a few bugs here and there and some of its features getting scrapped, features a solid gameplay progression.

With the conclusion of Chapter 3, the entire Impossible Quiz universe has been erased from existence, and with it the questions that were part of them. Splapp had officially decided that there wouldn't be any new Quiz games, and afterwards a spiritual sequel to the Impossible Quiz series was announced, with its title being The Impossible Dream. However, the development of this game halted and was put on hold indefinitely. In the meantime, Splapp started working on a little Christmas special to celebrate the 10th anniversary of the first quiz.

Chapter 1: Close Encounters of the Furred Kind

Chapter 1 contains Questions 1-50. The available Power-ups of the game are a Fusestopper and a Skip.

Intro

The story starts with The Impossible Quiz Book lying in the grass, when suddenly some sort of aiming device fills the screen, saying "Target acquired" and "Earth". We move to a spacecraft, and see a Phlovomite using the mentioned shooting device. The Phlovomite pushes a button, which releases a claw with a head, going down from space towards Britain.

Then, we see the book lying in a grassy plain; the camera zooms out so we can see Chris licking his leg, while Phlovomite spacecrafts are gathering in the sky. The claw comes down right over the book, and we see the aiming screen saying: "Target confirmed". The aim moves to Chris and the screen displays "Unidentified creature", with a flashing warning text saying "Potentially lethal". The claw grabs the book, but as it does, a gun is heard being loaded. The camera then zooms out to show the shotgun being held by Chris, who proceeds to fire it into the claw's face, and as the smoke clears, the Quiz begins.

Answers

1. Carefully (it's a good advice)

2. Clint Eastwood (he's a movie star known for shooting in westerns)

3. 2:30 (you need a dentist appointment because your tooth hurts; tooth-hurty -> two-thirty)

4. A femur (female + lemur)

5. Click the empty Skip slot (the arrow points the same way as east on the compass)

6. Click the word "What" ("What is the greatest thing since sliced bread." - it's a statement, not a question)

7. Illegal (ill eagle)

8. Press "H" on the keyboard (7th letter of "the alpHabet")

9. Blnd Pg (no eyes -> no i's)

10. Count the dog sperms, it's either 7 or 8 (if one of the upper is tired, it's 8; if not, 7)

11. 4 (how many different letters in "assassins" - A, S, I, N)

12. Click the dots in order. (20)

SKIP: Click the dots in order until the 7th one and then click the unnumbered dot.

13. Corn flakes (tons of them fall on the floor)

14. Click the correct item (pigeon/dolphin to the left, fork to the right - if you wait too long, you'll lose a life and restart the question)

15. >:C (angry, because it's hard)

16. Click the word "question" ("Answer this question please" - it's a request, not a question)

17. Press "C" on the keyboard, since it's showing a picture of a sea (sea -> C)

18. The dictionary (since it will give you the meaning of the WORD "life")

19. A tin (reference to a question from the first Impossible Quiz)

20. Click Chris repeatedly until he is done licking his leg.

21. Drag the dot between the 2 and 1 in the question number, and then press the resulting 2.1 (10)

22. A yoglett (baby yogurt -> yogurt baby; yogurt equivalent of piglet)

23. Pop the correct amount of bubbles, (either 18, 23 or 27) then click the arrow (20)

FUSESTOPPER: Click the dark purple bubble (Middle left one)

24. Click the words ‘far too’ (it turns into "FART oo")

25. Seaweed (as in, the sea urinated)

26. Yes (if not, the last question would be wrong) (Note: clicking "Please don't press this" will restart the whole game from the E4 Games screen.)

27. Wow. The Impossible Quiz sure has gone downhill (considering the same question was asked 3 times)

28. Drag off the body, then click the liver (deliver -> "de" liver -> the liver) (10)

29. A yoglett (as shown in Q22, that's the name of a yogurt baby)

30. Press the left and right arrow keys until Chris is hit by a tank (Left, right, left, right, left, right, left)

31. No U (100 pennies in a POUND, but "pond" is missing the letter U)

32. Press "M" on the keyboard (1 in "a Minute", 2 in "a MoMent", none in "a thousand years") (10)

33. You wrote it with your left hand (writing with your weaker hand results in bad handwriting)

34. Biased! (has two donkeys -> has bi-ass -> has bias -> biased)

35. Press "P" on the keyboard, since it shows a guy peeing (pee -> P)

36. Drag the word “bowel” and click "Answer" ("bowel movements" -> movement of the word “bowel”)

37. Click the button repeatedly until the bar fills up and transforms Chris into his real-life counterpart, Socks! (10)

38. 25.81 (the square root of 666)

39. People die (after pigs fly -> pigs flew -> swine flu; which some people die from)

40. Click the crotch; "In my gentleman's area (or otherwise)" (the quiz violated you...)

41. Wipe their arse (a cannibal would dump his girlfriend in the sense that he would poop her out after eating her)

42. Mash any keys on your keyboard (except TAB) until Pig Buster (the worm on the right) is dead (gameplay from "Bear Knuckle Pig Buster Fight" by deviantArt user gingerneck) (10)

43. Type cast on the keyboard ("The answer is; type CAST.") (10)

44. Drag the word "mouse" on top of "here", then click the arrow on the right of the screen ("Put the mouse on here")

45. Drag the word "ground" away, then fix the leaks under it (the underground pipes -> the pipes under the word "ground") (10)

46. There are 7 different question variations:

1. JFMAMJJASON? (Answer: D)January, February, March, April, May, June, July, August, September, October, November (Answer: December)
2. OTTFFSSEN? (Answer: T)One, Two, Three, Four, Five, Six, Seven, Eight, Nine (Answer: Ten)
3. MTWTFS? (Answer: S)Monday, Tuesday, Wednesday, Thursday, Friday, Saturday (Answer: Sunday)
4. ROYGBI? (Answer: V)Red, Orange, Yellow, Green, Blue, Indigo (Answer: Violet)
5. MVEMJSUN? (Answer: P)Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune (Answer: Pluto)
6. TIQTIQTTIQ? (Answer: B)The Impossible Quiz, The Impossible Quiz Two, The Impossible Quiz (Answer: Book)
7. FFFRRPPHHH? (Answer: That’s a fart isn’t it?)

47. Rub up and down on the pole which the Badly Drawn Dawg and Pups are chewing on, until they get struck by the tesla coil (15)

48. 1 (unstable -> wonky -> one key)

49. Either drag the word "Life" onto Mars, or click Mars' craters until a Phlovomite (blue alien) pops out with a sign that says "Yes!" (you will have to do only one of these tasks each time, it's completely random) (20)

50. Shoot (click) the headed hook three times. You need to be quick! (5)

Outro

After getting rid of the Phlovomite's mechanical claw, Chris slowly backs away with the Book on his hands. Behind him, another claw comes down from the skies, this time grabbing him from his neck.

Chapter 1 ends with Chris being slowly abducted by the Phlovomites, before the screen fades into black, with some ending messages appearing on screen.

To be continued...
In: Chapter 2...
THE PHLOVOMITE'S GUIDE TO THE GALAXY

Chapter 2: The Phlovomite's Guide to the Galaxy

Chapter 2 contains Questions 51-100. The available Power-ups are a Lifebuoy and a Fusestopper. It's possible to get a Lifebuoy by simply getting a Game Over, which can be used before collecting the proper Lifebuoy from its hidden location to get an extra layer of protection. However, using the extra Lifebuoy will have a negative impact on your final grade.

Intro

The game begins with a "Previously" cutscene, which is the ending cutscene of Chapter 1, edited to look like an old picture. Afterwards, the Chapter's introduction shows the Phlovomite's spaceship, then the camera moves down the cable, displaying space and a lot of references to video games in it.

At the end of the cable, we see Chris grabbed from his neck, his head entirely purple because of the choking. The camera then goes inside the ship, where the cable is coming up, before moving to another room, where the King Phlovomite is struggling to get past the very first question of the first Quiz, getting a Game Over screen, much to his dismay. The Chapter's title is then displayed, right after Chris is finally abducted by the spaceship.

We move over to a sequence where two Phlovomites have a conversation:

Mysterious voice 1: Look! He has the book! Also, I did a rhyme!
Mysterious voice 2: There is no time for rhyme, 109. We must take the book straight to the King.
109: What does he even want it for? It smells like cat piss.
Mysterious voice 2: I know 109. Apparently this book contains the answers... to that fecking quiz he's been playing on Earth's internets. He says we're not going home until he finishes it.
109: OK, 42. What shall I do with ginger balls here?
42: Go and sling him in the cells with the other prisoners. We can probably eat him. He looks quite delicious under that ginger fuzz.
109: Hmm, will do, 42!
42: FFFFUUUU- STOP WITH THE RHYMES, ONE-OH-NIIINE.

109 then throws Chris into a cell, and says: "Quite a nice cell you've got here, ginge. It's right next door to our No. 1 Prisoner, Norman Mapping." 109 then walks away, and the cell is closed.

Then, an unknown voice starts talking to Chris: "Psssst... PSSSST... Oi! Oi! Ginger! Roll over will ya? I can see your nuts!". Chris gets back up before saying: *groooan*... meeeow?.

The unknown voice will then proceed to present itself: "Up here! To your left! ...I'm Norman, I’m in the cell next door. And YOU sir, are our ticket out of here! ...You see that dusty old book over there sir?", he says, pointing towards the back wall of Chris's cell. He continues: "One of the guards left it there some months ago while cleaning out the cell. It's a copy of The Phlovomite's Guide to the Galaxy".

He then goes on to explain what exactly is that device: "Phlovomite brains are unable to store information of any kind. So instead, they store it all in an electronic encyclopedia... Anyway, let’s cut to the chase. That book contains everything every Phlovomite in the whole universe knows. Including... THE KEYCODE FOR THAT DOOR!", he exclaims, pointing at Chris's cell door. "You'll probably have to answer a few questions...", he continues, "...but how hard can it be?".

Chris will then proceed to grab the Phlovomite's Guide to the Galaxy. He'll open it as he manages to make both of his eyes point to the device's tactile screen. He'll be given some menus with several options; first he'll choose the category "Security Codes", and then on the new menu he will choose "Prison Cells". The device will then tell him that he must answer some questions to prove that he is a Phlovomite, before presenting him with Question 51. He'll briefly scratch his cheeks before the camera moves back into the device, zooming into the question screen and officially beginning the second part of the Quiz.

Answers

51. Depends on the size of your mouth (how many bits goes in one bite)

52. Hello score (hi score)

53. Load "" (the command for loading a ZX Spectrum, also works for its Splappy counterpart)

54. Click all the dots, including the one in the question number (10)

55. Mostly harmless ("Hitchhiker's Guide to the Galaxy" reference)

56. All of the above (think of really old games)

57. Crab meat (Crabmeats are the crab Badniks from Sonic games)

58. Press "1", and then the "up"-arrow (extra lives are called 1-UPs in several games, especially old ones)

59. Click the 59th square (far right square on the 4th row)

60. Use the up and down arrow keys to move the paddle, it's highly recommended to just stay in the middle. Beat "Extremely Intelligent Phlovomite Programming" to win.

61-70 update: When update is finished, a big 5 fills the screen

Cassette-o-matic 4000: Type "" next to "Load" and then click Play

LIFEBUOY: Type lifebuoy and click play
(EASTER EGG: Type easteregg and click play)

61. Fifteen (the colour range of the ZX Spectrum)

62. Press the right key to kick, and the left to retract, repeat four times until the butt bleeds.

63. Hold the up key to remove the ring from the question number (it's a red ring of death, because you'll die from the bomb if you don't get rid of it) (10)

64. The Mega Drive (the first book of the Bible is the Genesis, and the Sega Genesis is known as Sega Mega Drive in Europe and Japan)

65. Metal Gear Flaccid (the Metal Gear wasn't always solid)

66. Neptune (Pluto is a dwarf planet) (10)

67. Residential (Sim City mechanics; Commercial + Industrial = Residential)

68. Don't do anything, the bomb will take care of it (this particular bomb functions like bombs in Bomberman) ("10")

69. Click the question number 69 times

70. Use the arrow keys to move Pac-Frank to eat all of the pills. If a ghost touches you, you lose one life. (beware of the fast red one, feel free to follow the blue idiot)

71-80 update: When update is finished, a big 7 fills the screen

71. Italy (the finest plumbers in the world are the Mario Brothers, who are Italian)

72. Duck hunt mechanics; shoot (click) all the Phlovomite birds (if you miss any, the question cannot be completed, and the bomb will kill you) (10)

73. Spatula Future (the name of The Impossible Quiz Book, Chapter 3)

74. One (using the letters in "settlers", you can write the word "letters" one time, with an S to spare)

75. Perform the calculation using binary (e.g: 1001 + 1100 = 10101), (10+10=100, not 20)

Variation 1: 1001 + 0110 = 001111
Variation 2: 01001101 + 10000000 = "1101101"
Note: 01001101 + 10000000 = 11001101, the in-game answer is missing a zero
Variation 3: 10 + 10 = 100
Variation 4: 11011 - 01010 = 10001
Variation 5: 10000 x 00010 = 100000
Variation 6: 11111 + 01001 = 101000
Variation 7: 1000110 / 0000010 = 0100011

76. Press "U" on the keyboard (female sheep -> ewe -> U) (10)

77. Click "Lives" (it's an anagram of the word 'evil') (10)

FUSESTOPPER: Search for it, it's above the lifebuoy

78. Avoid being hit by asteroids (a good strategy is keeping to the edges)

79. Any of the options will work, since the game will pretend to crash and give you a Blue Screen of Death. When on this screen, press any of the key-shaped zeroes in the numbers present in the screen (there are two); trying to press anything on your keyboard will take a life away from you.

80. Win this game by collecting 5 glowing orbs (Hint: Spatulons can be killed by jumping on them)

81-100 update: When update is finished, a big 1 fills the screen

Demo version finished: Click "Buy full version for only 1600 quiz points"

81. What a long, strange trip it's been (name of an achievement in "World of Warcraft", really hard to get)

82-83: Red Bomb (15)
82. Unzip Sackboy (you can click his head to six options will appear, but they are all wrong)
83. Yoctosecond (it's 10^-24 of a second)

84. Africa (a free car)

85. Mash the broken one to fix it, then click "Lyre bird" (lyre bird -> liar bird) (10)

86. Move the mines around the centre until they fall off, then click the centre; a Fusestopper is heavily recommended (from the Splapp's flash "The Orbinauts") (10)

87. 42 (answer to life, universe, and everything, including this question - while the question number is the correct result to the addition, clicking it makes you lose one life)

88.  Defeat the Giant Enemy Crab (the right armpit is a weak spot, which causes massive damage) (10)

89. Say 'Gah'! (Sega's Sonic is the racing hedgehog; Sega -> Say 'Gah'!)

90. Choose "Fight!". In-battle, if your enemy is an Eye-on-legs, attack with either "Scratch" twice or "Poke" twice. If it's Bacon, attack with "Bite" twice.

After the Phlovomite is defeated, he'll either find a Fez or say "I hate you, little ginger bum-hole". A big 9 fills the screen briefly.

91. Pull the question over (there is a fold at the bottom right corner of the question)

92. The sandwich with a barrel in it, to the right of the egg sandwich (do a barrel roll) (10)

93. She is your bionic arm! (reference to Bionic Commando)

94. Click X on all the pop-ups, until you get one about dirty pics and yiffing. Once you get that pop-up, click on "CLICK HERE!!!". (Careful; don't click "Shutdown", or else you'll be sent all the way back to the loading screen)

95. I was saving it for question 95 (pretty self-explanatory)

96. Press "X" on the keyboard until you see Jason being hit by a car ("Press X to Jason" is a button prompt at the start of the chapter intro).

97-98: Red Bomb (12)
97. Floater (it's an actual lemming type, but also the term for faecal matter stuck in the toilet)
98. Mash to fix the bottom left one, then click "Amber Lamps" (Amber Lamps -> Ambulance; 999 is the UK emergency number) (the other options are Lara Croft, Master Chief and Kevin Butler)

99. Yellow, yellow, red, yellow, blue, pink (rhythm of happy birthday)

100. The password is 5719 (each of the numbers comes from the aftermath of the updates and the battle in Q90; misclick once and the bomb will go off instantaneously!) (10)

Outro

Using the Phlovomite's Guide to the Galaxy and the handy four-digit code, Chris will then put the device close to the sensor of Norman's prison cell door. After a few beeping sounds, the door opens and Norman will come out of it, revealing himself to be a Spatulon.

"Cheers, Ginge!", he greets him. "Now let's get the hell out of here!".

The screen then fades to black, displaying a few colourful closing messages.

TO BE CONTINUED...
Look out for Chapter 3
SPATULA FUTURE(stylized like the "Back to the Future" logo, with a Skip as its arrow!)
COMING...
...LOL I DUNNO.

Chapter 3: Spatula Future

Chapter 3 has Questions 101-150. Originally, Splapp intended the game to have as available Power-ups a Lifebuoy and a Skip, but Splapp realised the Lifebuoy "wasn't exactly great" (plus he had troubles removing the glitch which made you obtain it by getting Game Over), so he ended up putting a Skip and a Fusestopper.

Intro

Answers

101. Before Christ (obviously)

102. The water stream drawing; top right (the hieroglyphs say "water")

103. Dinosaur in a top hat! (because why not!)

104. 2002 (the year the Ice Age movie was released)

105. Four (the holes in the letters of "TROLOLOL")

106. Kick it up the arse (the question is how do you make a "dino soar/sore" - the answer fits in either case)

107. 2004 (the question has the same design as The Impossible Quiz Demo from 2004)

108. Type "BANG" (if you wait until 4 seconds on the bomb, the question will display "hint: create the universe", prompting you to initiate the Big Bang(20)

109. Titting Arsing Retarded Dicking Impossible Shit-Quiz

110. Click on the bomb (the hieroglyphics say "bomb") (10)

111. G (G-string, as in a thong)

112. Click on Badly Drawn Dawg's anus (its shaped like "X" , and X marks the spot for a treasure.) (10)

113. Herr Schnipp (barbers clip hair, which makes a "snip" sound; hair snip -> Herr Schnipp)

114. Click somewhere on the support structure under Chris and the platform will collapse (if you try to stroke him, you'll create a time paradox and get a Game Over, since you play as Chris) (10)

115. Pleistocene (the latest glacial epoch, or ice age)

116. The quiz's budget ran out (no money left for anything more advanced than drawing on paper)

117. Adolf Titler (Adolf Hitler as a tit bird)

118. It blows your hand off (due to the missing 'I', the question asks about a pen gun, not a penguin)

119. He doesn't have one (at least, not that we've seen)

120. Click on Nyan Chris about 30 times or until he poops out a rainbow. (10)

121. Click on the blue time scar beside the word "end". This will send a meteor to the prehistoric era, killing the dinosaurs. (Note: The "!" at the end of the "question" is still clickable, but is now incorrect) (10)

122. Don't do anything. Splapp only wanted to show you a pic of some lemurs eating poop (do not click anything that appears when you move your mouse over it) ("10")

123. Click any of the C's in the word "Click" (C is the largest Roman numeral of the clickable options, although the question number, for example, is bigger)

FUSESTOPPER: Hidden in a bush, just above the V in 'lives'.

124. Put your mouse outside the screen to make an elephant fall in, since elephants don't like mice (Note: "The Answer" is still clickable, but is now incorrect)

125. Click on the blue time scar and then click on all of the monster's eyes (you have to be quick) (12)

126. Top left (the question says "WTF", referring to the sudden snow, to which the answer is simply "Snow") (the opther options are "")

127. Triassic Garden (Triassic is the era before Jurassic)

128. DX (answer in Roman numerals, DX means 510)

129. Click 'Mutts 'N Sluts' magazine. (10)

130. Click the question number. (If you mashed the bottom left broken one, it tells you to click the question number)

131. Rub both of the dogs until they disappear (reference to Splapp's Badly Drawn Dawg, series 3, episode 1. You have to be fast). (10)

132. Australia (The question is entirely messed up)

133. Press "W" on the keyboard (two ewes -> double U -> W)

134. Gondwanaland; bottom right, hidden in vines (Gondwanaland was a southern supercontinent in the Triassic, and Jurassic Park was shot in the southern hemisphere) (10)

135. Barbarism (Herr Schnipp was a barber)

136. Drag the vines away to find the dinosaur egg on the bottom of the screen, in the middle (there is a red arrow on it, and the egg turns green when you hover over it) (10)

137. A piano stuck up a tree (trees have trunks, and a piano has ivory keys and four legs)

138. Rub the defective laser as fast as you can, and click on the sign when it appears; Fusestopper recommended (Note: charging and firing the laser will expand the black hole behind the question number, causing a Game Over) (10)

139. Bond (bond age -> bondage; which can be considered a good time, depending on your preference)

SKIP: Click the top right valve.

140. Edam; bottom left (you need to time your click carefully)

141. Click on the second portal from the right at the bottom (alternatively; type "cast" - Splapp revealed that this was a leftover from question 43)

142. Click the 42nd 42 (5th row, 4th column; three of the 42's are missing, but the one in the hint counts) (10)

143. Gabe Newell (co-founder and president of Valve, which created the digital distribution platform Steam)

144. Press "Y" on the keyboard ("Why", just... "WHY"; why -> Y) (5)

145. Rot! (the question asks for your favourite colour in German; the answer means "Red!", which is the main colour used in the Nazi Germany themed questions)

146. Hold "1" on your keyboard, or press it repeatedly (on most keyboard, shift+1 makes "!") (10)

147. The Battle of Hastings? (if you don't acknowledge the issue, there is no issue...)

148. Click the buttons in order: blue, red, blue, yellow (this should be a familiar colour code by now; be quick, or the yellow button will float off the screen) (10)

149. 410 (30 in the Demo, 110 in TIQ, 120 in TIQ2, 150 in the Book; 30 + 110 + 120 + 150 = 410)

150. Choose to wipe The Impossible Quiz out of history in order to save Chris (if you sacrifice your lives, you will indeed lose all your lives, causing a Game Over)

Outro

After choosing to wipe the original quiz out of history, The Impossible Quiz's title screen will be shown. Suddenly, a black hole will open right behind it, beginning to suck in the game's title screen; it will then expand and send lots of characters, objects, option boxes, Power-ups and question numbers into oblivion.

Eventually, the black hole expands enough to cover the screen, rapidly flashing random images from ALL of the Impossible Quizzes with speeded-up reverse music playing in the background. Chris slowly fades into view, once again in the grassy plains of the Earth. Shortly afterwards, he'll smile, his eyes seemingly rolling back to normal position, before the whole screen turns grey, with two single lines of text appearing on screen.

Error 404"The Impossible Quiz.swf" could not be found.

Scrapped features

Analysing the SWF files for each individual chapter of the Book can reveal lots of content, most of which has been used in-game; but just like Splapp himself has hinted at a handful of times before, there's always more than what there is at first sight.

A look into TIQB Chapter 2 reveals more info about the Catastrophes, or "Cat-ass-trophies", which were meant to be a series of achievements shared between all three Chapters of the Book. These were meant to be implemented from the get-go, but due to time constraints and issues with the programming/testing of this feature, it had to be removed almost entirely from the game (only leaving a hint of it at the very end of the trilogy, after erasing the Quizzes out of existence and unlocking a Catastrophe for doing so).

Embedded within the SWF file are the icons for some of these achievements, as well as the written paper pieces that would have probably slid into view to inform you that you have unlocked each. In addition, there's a plaque meant to hold the icons for all of the unlocked Catastrophes, which amount to a total of 32.

Lastly, there are snippets of formatted text detailing the specific requirements for obtaining some of them, which would have probably been displayed in the lower frame of the plaque. According to them, these would have been the Catastrophes and their requirements:

Catastrophe name

Requirement to unlock

PURRFECT TEN

Answer 10 Questions correctly in a row

INCREDIBLE TWENTY

Answer 20 Questions correctly in a row.
(The name is a reference to Chris's Incredible 20 from the previous Quiz)

BOMBERMAN

Answer a question just as the bomb explodes.
(The name is a reference to the video game series)

I'M A CHEATING BASTARD

Try to cheat.
(Presumably meaning you unlock it by pressing Tab)

PENIS GOOSE IS PLEASED

Complete Question 12 in less than 10 seconds.

FIVE IN FIVE

Answer 5 Questions correctly in 5 seconds.

WAS GOOD TRIP!

Visit Splapp, Etinogard and E4 Games.
(Meaning you probably had to go to their respective sites by clicking the corresponding links scattered through the game)

HORSE ON STEROIDS

Find all Power-Ups.

NOTHING IS IMPOSSIBLE

Complete the Impossible Quiz Book.
(Virtually the same as the "Destroyed the Impossible Quiz" Catastrophe from Chapter 3, except this appears to require the completion of all chapters)

CLOSE ENCOUNTERS

Complete Chapter 1.

8-BIT HERO

Complete Chapter 2.

WIBBLY WOBBLY TIMEY WIMEY

Complete Chapter 3.
(The name's an allusion to a Doctor Who moment)

LINDFORD CHRIS-TY

Complete Chapter 1 in less than 5 minutes.
(The name refers to former English sprinter Linford Christie)

PHLOVOMIGHTY

Complete Chapter 2 in less than 5 minutes.

TIME FLIES WHEN YOU'RE RUSHING THINGS

Complete Chapter 3 in less than 5 minutes.

TAKE THAT, SPLAPP-ME-DO

Complete the Impossible Quiz Book with an A.
(Presumably meaning that you must complete all three chapters with an A rank each)

LOL 69

Lololol, 69 ololol.
(Presumably meaning you must complete Question 69)

BADLY SPRAINED WRIST

Complete Question 47 really fast.

MASTERBURSTER

Complete Question 23 really fast.

I WILL BEAT THIS THING

Answer 1000 Questions correctly.
(Probably meaning the collective amount of Questions answered correctly in different attempts)

THIS THING WILL BE THE END OF ME

Answer 1000 Questions incorrectly.
(Probably following the same mechanism as the Catastrophe above)

INTESTINAL DISTRESS

Make Frank do a poo.
(Presumably by clicking his colon in Question 28; achievement name's probably a reference to a level in "Earthworm Jim", one of Splapp's favourite games)

CODEBREAKER

"Answer all of the codes correctly on Question 48."
(This one presumably means Question 46, since that one actually involves codes in different variations, whereas Question 48 is a question with a single answer and no variations or codes)

Music used

Most of the tracks used by Splapp throughout the chapters were taken from the Newgrounds Audio Portal, although some of them are no longer available for listening.

Track usage

Title and artist

Audio

Title Screen music (all 3 chapters)

"Escape the Strange" by FuNaNdMoRe

Chapter Complete music (ch. 1 and 2)

"Victory is Yours!" by ImperfectDisciple

In early versions of Chapter 1, the music used for the title screen and main menu was actually a track named "Intense Quirky Orchestral Rock" by daniel-mcl. The music was changed with the release of Chapter 2.

Chapter 1

* (also used as the "Previously" music in the intro of Chapter 2)

Chapter 2

Track usage

Title and artist

Audio

Monochrome Era (Q 51-60)

"Press Start (8-Bit)" by JohnDare

ZX Splapptrum Era (Q 61-70)

"Press Start (Video Game)" by JohnDare

8-Bit/16-Bit Era (Q 71-79)

"Boriss Bounces Back!" by FatalExceptionID

"Phlovomites vs. Spatulons" title screen (Q 80) and
Chapter outro

"_splappy.mp3" by FatalExceptionID

"Phlovomites vs. Spatulons" game music (Q 80)

"[Insert Title Here]" by Wilidacious

Chapter intro and
Modern Era (Q 81-98)

"The Man Who Ate the World" by Fancy Mike and Scribbler

Jokémon (Q 90)

"Pokemon battle" by ChEsDeRmAn

I could go on and on about science, technology, engineering and mathematics (STEM) careers. How job openings are predicted to soar to over one million by 2020. How the U.S. government is freaking out that students aren’t prepared.

But I won’t. Because, frankly, this guide to STEM opportunities is for you:

  • You’re going to take the first step on Mars.
  • You’re going to plant farms on skyscrapers.
  • You’re going to discover a cure for cancer.

Nuclear fusion. Virtual reality. Clean water for all. With the world facing 14 Grand Challenges for Engineering, your interest in math and science is set to pay off—big time.

  • You’ll be the one using your problem-solving skills to find answers to impossible challenges.
  • You’ll be the scientist leading an exploration of the Mariana Trench or the engineer building a next-generation robot.
  • You’ll be the graduate finding a great job and earning a hefty salary.

It’s your life. Know that amazing things are possible.

STEM Fun for Kids Grades K-12

Cool STEM Websites

  • Ask Dr. Universe: Washington State University’s Ask Dr. Universe allows kids to explore various STEM topics and get answers to common questions. Have a question not covered on the site? Submit it on their “Ask” page!
  • Code.org: No one is too young (or old, I might add) to code. Learn how to build an iPhone game, write your first computer program, draw in JavaScript and much more.
  • Engineering, Go for It! (eGFI): Discover the nuts and bolts of engineering. This website contains advice on careers, entertaining info on all kinds of fields and links to the eGFI magazine.
  • EPA Students: Searching for news on the environment, homework resources, info on contests or ideas for an environment-based school project? Check out this website run by the Environmental Protection Agency.
  • Exploratorium: One of my favorites. The website of the San Francisco-based Exploratorium is jam-packed with interactive activities, videos, apps, links and more.
  • Extreme Science: Extremely interesting. Here you’ll find wild and weird facts about nature, resources for science projects and info on all kinds of world records.
  • How Stuff Works: I visit this website every day. It has hundreds upon thousands of articles that explain the wonders of science (and almost everything else on the planet).
  • Museum of Science + Industry Chicago Online Science: Apps and activities and videos, oh my! Play games, watch baby chicks hatching, create virtual chemical reactions or use forensic science to analyze different types of candy.
  • NASA Education for Students: Career information, image galleries, NASA Television, features and articles … whatever you’d like to know about aerospace, you’re sure to find it here.
  • NASA Science, Engineering, Mathematics and Aerospace Academy (SEMAA): SEMAA was developed to increase the participation of historically underserved K-12 youth in STEM fields. School activities and summer sessions are held throughout the nation.
  • NOVA: The website for PBS’s popular science show is overflowing with videos and articles. Explore the wonders of evolution, nature, physics, math—practically any STEM subject that rings your bell.
  • Science Buddies: Get stuck on science. This website has over 1,000 ideas for science fair projects, project guides, project kits and detailed profiles of STEM careers.
  • Science Channel: Question everything. Along with a rundown on the Science Channel’s TV programs, this website has plenty of videos, quizzes, games and the latest science news.
  • STEM-Works: In addition to articles and job information, STEM-Works has stocked their site with interesting activities. Test your skills in the reptile quiz. Rescue an athlete in the Bionic Games. Or, simply follow the path of great whites with the Global Shark Tracker.
  • TechRocket: A year-round online learning destination for kids and teens. Use the promo code “MIDSFREE” to get a free first month!
  • Tynker: A computing platform that allows children to develop programming skills through fun, creative courses. Join the millions of kids from around the country learning to code with Tynker!

STEM Challenges and Contests

  • Siemen’s We Can Change the World Challenge: You have the power to save the planet. In Siemen’s K-12 environmental sustainability competition, teams from across the country compete to improve their own communities. Lots of prizes.
  • Toshiba/NSTA ExploraVision: ExploraVision is a K-12 science competition with a difference. Teams of two to four students work with a teacher to simulate the challenges of real research and development.

STEM Awards

STEM Career Resources

  • Bureau of Labor Statistics K-12: The U.S. Department of Labor has been busy. Here you’ll find charts, maps and many other resources on careers and the U.S. economy.
  • WeUseMath.org: Ever wondered (as I frequently did) when you’re going to use math in real life? This website on math careers has more than a few answers.

Government STEM Initiatives

  • Educate to Innovate: Launched in 2009, Educate to Innovate aims to move U.S. students from the middle to the top of the heap in science and math achievement. It’s spawned a number of federal efforts and philanthropic initiatives (see below).
  • STEM AmeriCorps: This multi-year initiative is focused on placing AmeriCorps members in STEM non-profits (such as FIRST) to work in underserved communities.
  • White House Science Fair: At this science fair, the President serves as the host! Students are honored for innovative projects, designs and experiments while the White House streams the event live.
  • Women in STEM: In collaboration with the White House Council on Women and Girls, the Office of Science and Technology Policy (OSTP) has instigated a number of efforts to increase the participation of girls in STEM subjects.

Philanthropic STEM Initiatives

  • Change the Equation: Led by CEOs, this nonprofit seeks to mobilize the business community to improve the quality of STEM education across the U.S.
  • Connect a Million Minds (CAMM): Sponsored by Time Warner Cable, CAMM is a five-year, $100 million philanthropic initiative that aims to inspire students to develop STEM skills.
  • US2020.org: The ultimate aim of this nonprofit is to mobilize one million STEM mentors annually by 2020.
  • Youth Inspired Challenge (YIC): Created by the Association of Science-Technology Centers (ASTC), YIC is designed to expand the impact of STEM learning outside the classroom.

STEM Fun for Elementary School Kids

Cool STEM Websites

  • Funology: At Funology, science is bound to get interactive. Make a tornado with water. Build a Jurassic Park terrarium. Or, simply torment your siblings with endless jokes about bugs and insects.
  • Helping Your Child Learn Mathematics: Your parents might be interested in this. Curated by the U.S. Department of Education, this website contains math activities (to be completed at home, at the store and on the go) for preschoolers and elementary kids.
  • Kids Do Ecology: Every kid should be an ecological hero. Learn about biomes, blue whales and data collecting. You can even create your own classroom experiment. Available en Español.
  • Kids.gov: From imaginary jungles to ion experiments, Kids.gov has plenty of resources for a rainy day. Watch an animation on thunder and lightning or take a virtual field trip to the National Zoo.
  • The Kids’ Science Challenge (KSC): Hands-on science activities, games, cool videos, scavenger hunts … this website is full of fun stuff. KSC also hosts a free, nationwide science competition for students in grades three to six.
  • NASA Kids’ Club: At NASA Kids’ Club, it’s perfectly okay to fool around in space. You can use your science and math skills to explore Mars, construct a fleet of rockets or search for NASA spinoffs in your garage.
  • NASA Space Place: Build your own spacecraft, play space volcanoes or browse through a gallery of sun images. When you’re at the Space Place, the universe is the limit.
  • National Geographic Kids: Which do you think is cuter: the puffer fish or the clown fish? On this website, you can vote in polls, take part in eggs-periments, watch videos, play puzzles and learn amazing facts.
  • Weather Wiz Kids: Meet meteorologist Crystal Wicker. She’s put together a website that explains everything about the weather. Find fun facts, games, flashcards and photos, plus get answers to your meteorological questions.
  • TechRocket: Learn programming languages, graphic design in Photoshop, and more! Use the promo code “MIDSFREE” to get a free first month!

PBS Kids

  • Cyberchase: Help Jackie, Matt and Inez use math to protect the digital universe from evil. Don’t worry: Cyberchase has lots of math games, videos and activities to aid you in your quest.
  • Design Squad Nation: Design anything (!) your mind might imagine. Through Design Squad challenges, videos and tutorials, you’ll discover all there is to know about engineering principles.
  • The Cat in the Hat Knows a Lot About That!: Pre-K STEM games, activities and videos galore. The adventurous Cat in the Hat is even ready to lead you on an exotic math safari adventure
  • The Greens: Wondering what you can do to protect the planet? The Greens have some great ideas, including games, activity guides and their very own carbon calculator.
  • Lifeboat to Mars: Explore the world of biology with this free online game. In one simulation (Microland) you control hungry microbes. In another (Ecoland), you have to balance out the space station’s ecosystem.
  • Zoom: Hot science and cool ideas. You’ll find all kinds of activities and experiments on Zoom’s website, including things like lemon juice rockets, crazy straw bridges and bubble cities.

Science Games and Apps

  • Amazing Alex App: Amazing Alex has a lot of crazy physics challenges in need of your inventive solutions. You can even build and create your own. Brought to you by the creators of Angry Birds.
  • Angry Birds Space App: Those whacky (and wildly successful) birds are now playing their physics puzzles in space, where gravity does some pretty strange things!
  • Every Body Has a Brain!: Plunge headfirst into your amazing brain with songs, animations and mini-games. The complete game is available for purchase as a CD-ROM or digital download.
  • Geo Walk: 3D World Factbook App: Geography nuts rejoice! This educational app contains pictures and facts on hundreds of places, plants and animals.
  • Kinectic City: An amazing collection of science experiments, games, activities and challenges. You might choose to run the blood cell relay race or use a computer model to build your own interstellar slush business.
  • Max and the Magic Marker App: In this fun physics-based game, you’re in complete control of Max and his incredible magic marker. There are 15 puzzle levels, with challenges, secrets and rewards in each.
  • Move the Turtle: Programming for Kids App: You don’t have to be a computer genius to code! With this app, any kid can learn the ABCs of programming in a graphic environment.
  • Seasons! App: Everywhere you go, always take the weather with you. In this app, you’ll learn how to identify various weather situations in different seasons. For kids age 3 to 6.
  • Sid’s Science Fair App: Sid from PBS’ “Sid the Science Kid” has three science games for your entertainment pleasure: Gabriela’s “Collection Inspection,” May’s “Chart It!” and Gerald’s “Time Machine.” For kids age 3 to 6.
  • Team Umizoomi: The cheerful animated characters from Nick Jr.’s TV program offer lots of math games and activities for preschoolers.

Math Games and Apps

  • Geometry Quest App: Travel the world by solving geometry challenges along the way. You’ll receive passport stamps for perfect quests. Covers Common Core standards 3MD, 3G, 4MD, 5G, 6G, 7G and 8G.
  • Math Blaster: Do you have what it takes to save the galaxy? You’re going to need your math skills to complete your training missions in this free online game.
  • MathBoard App: One for the parents. This useful app walks kids through the steps to solving addition, subtraction, multiplication and division equations. There’s a handy scratchboard area where kids can work problems out by hand.
  • Motion Math: Pizza! App: Pizza, pizza! In this math-based game, you buy ingredients, design signature pizzas and sell them to customers (hopefully at a profit).
  • Motion Math: Questimate! App: How fast is the world’s fastest train? How many jellybeans fill up a soccer ball? In Questimate!, you get to make up your own questions.
  • Mystery Math Town: Your mission, should you choose to accept it, is to rescue the fireflies hidden in Mystery Math Town. Be warned: you’ll need your math skills to unlock all the rooms and passages on your quest!
  • Numbers League: In the Numbers League, only math can save the day. You’ll use everything from addition to negative numbers to assemble a team of superheroes and capture a horde of villains.
  • Umigo: Bored with everything? The crazy characters at UMIGO might have the answer. Their interactive games are just right for building math and critical thinking skills.

STEM Contests

  • Junior FIRST® LEGO® League: Are you a LEGO® fiend? Then this is the contest for you. You’ll use LEGO® bricks to design and build a moving model; then, you’ll assemble a Show Me poster to showcase your solution. For kids age 6 to 9.
  • NSBE KidZone Elementary Science Olympiad: Collect a team and test your science skills in 18 different events at the National Society of Black Engineers (NSBE) National Convention. Open to grades three to five. Those in kindergarten through second grade compete in a non-competitive league.
  • Perennial Math Tournaments: A virtual math tournament (via videoconferencing) for both teams and individuals. Open to grades three to eight.

STEM Camps

  • Audubon Nature Camps: Audobon offers a ton of Nature Camps throughout the country. Beginning in April, they start taking applications for Wild Birds Pathways to Nature.
  • Camp Invention: Daydreams become discoveries at this summer day camp. Created by the National Inventors Hall of Fame, Camp Invention presents essential STEM concepts through creative hands-on activities.
  • Camp KAOS: To infinity and beyond! These cool flight and space adventure-themed camps take place at the Smithsonian-affiliated Kansas Cosmophere and Space Center (KAOS) in Hutchinson, Kansas.
  • Destination Science Camp: Spend a week this summer creating robots, building a digital music system, training an electric-powered chameleon or even preparing for a mission to the moon! Held at 130 locations in six states.
  • Digital Media Academy Adventures Camp: Digital Media’s award-winning camps cover everything from cartoon creation to computer programming to advanced robotics with LEGO® EV3. For kids age 8 to 12.
  • Engineering for Kids: Engineering for Kids is an education company for kids age 4 to 14. It offers a variety of STEM programs, including in-school field trips, birthday parties, workshops and camps.
  • Engineering Summer Camps: Interested in building the world’s future? The Engineering Education Service Center has put together a state-by-state list of engineering summer camps.
  • iD Tech Camps: The sky’s the limit at iD Tech’s day and overnight camps. Make your own video game, program your own app or even code in Java.
  • KinderCare® Summer Camps: From the wacky wet science of water to the basics of surviving in the wilderness, KinderCare offers a variety of programs for pre-K through school-age kids.
  • Science Explorers: Sharks and submarines, potions and slime, castles and catapults .. whatever you love, these science summer camps have just the activity for you. Offered in Pennsylvania, New Jersey and Delaware.
  • Snapology: Snapology partners with schools around the country to offer STEAM programs, contests, and camps. The programs are interactive, which allows kids to learn through hands-on instruction and play. Programs are offered in a number of different formats, including after school, on weekends, and over the summer.
  • Vision Tech Camps: Vision Tech offers camps for kids ages 7-17 in the San Francisco Bay Area. Camp topics include robotics, programming, minecraft, and more.
  • Youth Digital Summer Camps: Design 3-D models for Minecraft, create your own video game or even direct a 3-D animation! These camps focused on digital technology are held in various southern cities. For kids age 8 to 16.

STEM Career Resources

  • Career Aisle: Elementary: Dreaming about what you want to be when you grow up? These videos about jobs in science, technology, engineering and math can help you decide.

Note: There are plenty of state and regional organizations that didn’t make it onto my list. If you’re interested in local camps, scholarships and after-school activities, I also recommend checking with your teachers and school.

STEM Fun for Middle School Kids

Cool STEM Websites

  • The Big Brain Theory – Discovery Channel: Competitors on this TV show have just 30 minutes to come up with a solution to an (seemingly) impossible engineering challenge.
  • Bill Nye the Science Guy: Bill’s entertaining television episodes cover everything from comets to the science of music. Have some fun with his home demos.
  • Chi Alpha Mu: Otherwise known as the National Junior Mathematics Club, Chi Alpha Mu is the younger sibling of Mu Alpha Theta. Check out its list of contests and summer grants.
  • Environmental Health Student Portal: Interested in learning more about chemicals, air quality and water pollution? This website has videos, games and experiments to help you along.
  • Kids Ahead: A STEM bonanza. Kids Ahead is packed with all kinds of resources, including scavenger hunts, videos, articles, links to local activities and fun events and info on cool jobs, that inspire and excite.
  • MathMovesU: Hone your math skills with online games, virtual thrill rides and national competitions! MathMovesU also offers a variety of scholarships and sponsorships.
  • MythBusters – Discovery Channel: The folks at MythBusters use experiments to bust rumors, myths and urban legends. (During their Cannonball Chemistry experiment, they accidentally drove a cannonball through the side of a house.)
  • Sally Ride Science: Founded by America’s first female astronaut, Sally Ride Science hosts a number of student programs, including science festivals and overnight camps.
  • Science Bob: Bob is a science teacher who loves to experiment (often on Jimmy Kimmel). His website has videos, links and plenty of ideas for build-your-own experiments and science fair projects.
  • SciJinks: It’s all about the weather. The National Oceanic and Atmospheric Association (NOAA) and NASA put together this educational website to teach kids about meteorology and earth science. Check out their games section.
  • Scratch: Designed for kids age 8 to 16, Scratch is a place where you can program your own interactive stories, games and animations. A project of the Lifelong Kindergarten Group at the MIT Media Lab.
  • TechRocket: A great learning tool for kids interested in programming, graphic design, and more! Use the promo code “MIDSFREE” to get a free first month!

STEM Games and Apps

  • Auditorium: The Online Experience: Auditorium is a beautiful and challenging puzzle with many different solutions. One game reviewer called it “part puzzle game, part light sculpture, part musical instrument.”
  • CSI: Web Adventures: Based on the T.V. series, this immersive adventure allows you to solve your own forensics case. Levels range from beginner to advanced.
  • DimensionU Games: DimensionU has developed lots of games that tackle STEM skills. Use math to reveal the mysteries of Xeno Island or join forces in a race to disengage a bio-digital virus.
  • Gamestar Mechanic: Learn to design your own video game! Explore game-based quests and take courses to build your skills.
  • Machinarium: An incredibly slick point-and-click adventure game. You’re a robot who’s been tossed on a scrap heap and must solve a series of puzzles to make it back to the city, save the girl and beat the bad guys.
  • Mathemagics Mental Math Tricks: Amaze friends and parents with these quick (but impressive) mathematics tricks.
  • Minecraft: Minecraft is a popular 3-D block-building game that pushes your imagination to the limits. Protect yourself against nocturnal monsters or a build a giant one-of-a-kind creation.
  • National Geographic Games: Journey deep into the nano-world. Build the greenest city in the universe. Prepare for the apocalypse. Some of these games are free; some must be purchased.
  • Portal 2: A mind-bending action adventure game built around physics principles and environmental puzzles. Navigate portals and battle against a power-crazed artificial intelligence named GLaDOS. Suitable for teens.
  • Quantum Conundrum: Your uncle has disappeared. He’s left his Interdimensional Shift Device behind. And his house just got very weird. Welcome to the physics-based puzzle game known as Quantum Conundrum.
  • Robots for iPad App: Everything you want to know about robots in one easy app. Robots for iPad has 360-degree views, lots of articles and specs and hundreds of photos and videos.
  • You Can Do the Rubik’s Cube: You knew there had to be a game completely devoted to it. Unlock the secrets of the world-famous Rubik’s Cube.

STEM Camps

  • Ambition Program: Boldly go where no kid has gone before. Immerse yourself in a six-day aviation-themed learning adventure at the National Flight Academy in Florida.
  • Audubon Nature Camps: Audobon hosts a huge number of Nature Camps throughout the country.
  • Camp Euclid: A Mathematics Research Camp: Participate from virtually anywhere! Camp Euclid’s six-week summer camps are held online. Collaborate with fellow students on solution-defying math problems.
  • Camp KAOS: Discover the thrill of space. These exciting flight and space adventure-themed camps take place at the Smithsonian-affiliated Kansas Cosmophere and Space Center (KAOS) in Hutchinson, Kansas.
  • Digital Media Summer Camp for Teens: Digital Media’s award-winning summer camps are for teens age 12 to 17. Learn about game design and development, programming and apps, filmmaking and visual effects or 3-D modeling and animation.
  • Earth Camp: Explore the wonders of Arizona’s Sonora Desert. You’ll camp in the wilderness, scan the night sky at the University of Arizona Sky Center and become an expert in sustainability and water resource issues.
  • Engineering Summer Camps: Fancy some problem-solving this summer? The Engineering Education Service Center has put together a state-by-state list of engineering summer camps.
  • The ExxonMobil Bernard Harris Summer Science Camp (EMBHSSC): Live (and play) on a real college campus. Designed to support underrepresented middle school kids, these popular summer science camps are located across the country.
  • iD Tech Camps: Make your own video game. Program your own app. Code in Java. At iD Tech’s day and overnight camps, practically anything is possible.
  • Northern Illinois University STEM Camps: Northern Illinois University holds STEM summer camps that allow middle school kids to engage in interdisciplinary activities. Students learn through classes, hands-on activities, and more!
  • Physics Wonder Girls at Indiana Wesleyan University: Funded by a grant from the National Science Foundation, the Physics Wonder Girls camp offers middle school girls the opportunity to take part in hands-on physics experiments, projects, physics-based games, and science tours.
  • STEM Summer Institute at MIT: During the summer, STEM offers a five-week math and science institute at MIT for students entering grades six through nine. Field trips and racquet sports included.
  • Vision Tech Camps: Vision Tech offers camps for kids ages 7-17 in the San Francisco area. Camps focus on topics like engineering, game design, robotics, and more.
  • Youth Digital Summer Camps: Design 3-D models for Minecraft, create your own video game or even direct a 3-D animation! These camps focused on digital technology are held in various southern cities. For kids age 8 to 16.
  • Youth Empowered Action (YEA): YEA is a week-long overnight camp for youth age 12 to 17 who want to change the world. Workshops include “Planetary Problem Puzzles” and “A Million Ways to Make a Difference.”
  • Zero Robotics Middle School Summer Program: Launch yourself into computer programming, robotics and space engineering. MIT’s five-week STEM curriculum will immerse you in space and provide you with hands-on experience programming SPHERES (Synchronized, Position, Hold, Engage, Reorient, Experimental Satellites).

Science and Technology Contests

  • Discovery Channel Young Scientist Challenge: In this one-of-kind contest, you’ll be challenged to create a one- to two-minute video describing a new and innovative solution that can solve an everyday problem. The grand prize is $25,000 and an international trip!
  • eCYBERMISSION: By tackling a mission (such as alternative sources of energy) with your team, you have the chance to win $5,000 in savings bonds and a STEM-in-Action grant to put your solution to work in your community.
  • FIRST® LEGO® League: Design, build and program your own robot using LEGO MINDSTORMS® technology! Score points on a themed playing field and develop solutions to real-world challenges.
  • Future City Competition: If you can imagine it, you can build it. Working with an educator and engineer mentor, you’ll plan a city using SimCity™ software, research solutions to an engineering problem and build tabletop scale models with recycled materials.
  • National Stem League (NSL): Formerly known as the Ten80 Student Racing Challenge, NSL offers four different contests for middle school and high school students. You can engineer a fast, efficient and stable racing car in the Racing Challenge, teach a robot to navigate a course in the Rover Challenge, transition to renewables in the Energy Challenge or do something completely new in the Innovation Challenge.
  • National STEM Video Game Challenge: Submit your original game design made with tools like Gamestar Mechanic, Scratch and Kodu. The winner receives an AMD-powered laptop computer with game design software and $2,000 for his or her school.
  • NSBE Jr. Bridge Magazine Contests: The National Society of Black Engineers sponsors a variety of contests that challenge you to demonstrate your STEM skills or promote awareness around issues in STEM.
  • NSBE Jr. Explorer Technical Innovation Competition: Go head-to-head with other student scientists at the NSBE Annual Convention. Middle school and high school students are eligible. You must be a paid NSBE Jr. member to participate.

Math Contests

  • AMC 8: Test your math skills in this 25-question, 40-minute multiple choice contest (held every November).
  • MATHCOUNTS Competition Series: MATHCOUNTS holds a series of “bee-style” contests in over 500 local chapters. Top teams advance to the state competition and then to the National Competition in May.
  • MATHCOUNTS Math Video Challenge: Create your very own math video with your friends and classmates and be in the running to win a college scholarship!
  • Perennial Math Tournaments: A virtual math tournament (via videoconferencing) for both teams and individuals. Open to grades three to eight.
  • Rocket City Math League (RCML): Sponsored by Mu Alpha Theta, RCML is a year-long, four-round math competition. Trophies are mailed to top-ranked middle school and high school students at the end of the year.
  • U.S.A. Mathematical Talent Search (USAMTS): Pit your problem-solving skills against some of the toughest conundrums out there. Because of the level of difficulty, USAMTS allows students a full month or more to work out solutions.

STEM Career Resources

  • Career Aisle: Middle School: Wondering what the future might hold? Explore some of the options available to you in science, technology, engineering and math. Lots of videos.
  • Kids.gov Jobs: Get the skinny on every job under the sun. Wondering what marine biologists do? Want to watch a video on becoming a veterinarian? You’re in the right place.
  • iON Future: If website browsing isn’t your style, you can always play this free STEM career exploration game. It’s geared toward middle school and early high school students.
  • NASA Look to the Future: Careers in Space: You don’t have to be an astronaut to work in the space program. NASA has a list of other professions, including robotics engineer, computer scientist and oceanographer, for you to consider.

Note: There are plenty of state and regional organizations that didn’t make it onto my list. If you’re interested in local camps, scholarships and after-school activities, I also recommend checking with your teachers and school.

STEM Fun for High School Kids

Cool STEM Websites

  • Arrick Robotics: This the prettiest website in the world, but if you’re looking for robotics resources, this is the place to be. Includes lists of competitions and contests, groups and clubs, games and simulation.
  • Codeacademy: Learn to code interactively (and for free). Codeacademy offers coding classes in major programming languages like Python, PHP, jQuery, JavaScript and Ruby.
  • DiscoverE: Thinking about engineering? DiscoverE has a selection of resources on careers, preparing for college and research schools. You might also want to check out their list of videos, trips, websites and hands-on activities.
  • Mu Alpha Theta: Also known as the National High School and Two-Year College Mathematics Honor Society, Mu Alpha Theta has over 100,000 student members. It organizes a national math convention, offers special awards and provides competitions.
  • Student Science: A central spot for science news, blogs, resources and information about Intel competitions. Sample article titles include “Native ‘snot'” and “A library with no books.”
  • TechRocket: Neat tool for exploring programming languages, 2D and 3D game design, and more. Use the promo code “MIDSFREE” to get a free first month!

STEM Games and Apps

  • Algebra Touch App: Get a refresher on your algebra skills with this touch-based tool. Tap to simplify, drag to rearrange and draw lines to eliminate identical terms.
  • The Elements App: If you geek out on the periodic table as much as I do, you’ll want this app. Check the current price of gold, find the half-life of plutonium or read up on helium-neon lasers.
  • Interplanetary 3D Sun App: Sponsored by NASA, this tool pulls data from a fleet of NASA spacecraft. Watch solar flares, coronal mass ejections and geomagnetic storms moments after they happen.
  • Muscle System Pro III App: Strip away the flesh to discover what lies beneath. Developed in collaboration with Stanford University School of Medicine, this interactive app allows you to explore the workings of human musculature, layer by layer.
  • NASA App: A must-have for NASA fans. This monster app includes live streaming of NASA TV and over 13,000 images, as well as on-demand videos, news stories and International Space Station (ISS) sighting opportunities. It also happens to be free.
  • National Geographic Apps: National Geographic has plenty to keep you entertained on a dull day. Top-rated apps include National Parks and the World Atlas.
  • Pocket Universe App: Astronomy unbounded. Take a virtual visit to the surface of Mars. Animate the night sky. Play quiz games. Get pop-up notifications of astronomical highlights.
  • Solar System for iPad: Explore the universe on your tablet with stunning visuals, 150-plus story pages, images from the Mars rover Curiosity and a 3-D orrery that lets you control the orbits of planets and their moons.
  • Sparticl: The best science on the web! Engaging videos, articles, activities, and games for teens.
  • Virtual Frog Dissection: All of the education with none of the guts. This app allows you to wield virtual dissection tools to uncover the mysteries of amphibian anatomy.

STEM Camps

  • Alaska Summer Research Academy (ASRA) – High School: At ASRA, you’ll spend two weeks on the University of Alaska Fairbanks campus, working in small teams and participating in project-based learning. Some modules will take you to remote areas of Alaska for fieldwork.
  • Ambition Program: Brace yourself for a thrill ride. For six days, you’ll be immersed in an aviation-themed learning adventure at the National Flight Academy in Pensacola, Florida.
  • Audubon Nature Camps: Audobon hosts a huge number of Nature Camps throughout the country.
  • Camp Euclid: A Mathematics Research Camp: Camp Euclid’s six-week virtual summer camps are held online. Collaborate with fellow students on tantalizingly difficult math problems.
  • Camp KAOS: These flight and space adventure-themed camps take place at the Smithsonian-affiliated Kansas Cosmophere and Space Center (KAOS) in Hutchinson, Kansas.
  • Digital Media Summer Camp for Teens: Get down and creative with game design and development, programming and apps, filmmaking and visual effects or 3-D modeling and animation. Digital Media’s award-winning summer camps are for teens age 12 to 17.
  • Earth Camp: Explore global changes in climate, water and landscapes while you raft down the Green River’s Desolation Canyon in Central Utah. Run by the University of Arizona College of Science, Project WET, the Planetary Science Institute and the Arizona-Desert Museum.
  • Engineering Summer Camps: Check out this state-by-state list of engineering camps for a summer camp near you.
  • iD Game Design & Development Academy: These two-week summer camps offer an intensive submersion in game development, programming, design, 3-D modeling and animation. Choose from courses in Minecraft, Unreal® Engine, Maya®, iPhone® and more. For teens age 13 to 18.
  • Game Camp Nation: Game Camp Nation offers fun programs that harness your child’s passion for video games. They have East Coast locations from Massachusetts to Atlanta for kids from 7 to 16 years old. A few programs they currently offer include Game Design with Tynker, Coding & Minecraft Modding with Java, and 3D Game Programming with Unity.
  • iD Programming Academy: Ideal for students with previous programming experience who want to take their coding skills to the next level. Camps are held at university campuses across the U.S. For teens age 13 to 18.
  • iD Tech Camps for Teens: Choose your own adventure. iD’s week-long summer camps allow you to program a new app, produce a film, develop a website—practically anything tech-related. For teens age 13 to 17.
  • Northern Illinois University STEM Camps: NIU offers multiple STEM summer camps for high school students, including STEM Career Explorations, Crisis on Mars!, and Eagle’s Nest STEAM Camp.
  • Science and Engineering Apprenticeship Program (SEAP): Interested in science or math? Then you could intern for eight weeks at a Department of Navy (DoN) laboratory. Most labs require students to be 16 years of age (though 15-year-olds will sometimes be allowed).
  • Summer Academy for Mathematics and Science (SAMS): Carnegie Mellon’s competitive summer program is for promising students entering their junior or senior year of high school and contemplating a STEM career. The course load is fairly heavy, but there’s no tuition, housing or dining fees if you’re selected.
  • Vision Tech Camps: Vision Tech offers summer camps for kids between the ages of 7-17 in the San Francisco Bay Area. Kids will take courses in engineering, robotics, programming, game design, and other interesting tech topics.
  • Youth Digital Summer Camps: Design 3-D models for Minecraft, create your own video game or even direct a 3-D animation! These digital technology-focused camps are held in various southern cities. For kids age 8 to 16.
  • Youth Empowered Action (YEA): YEA is a week-long overnight camp for kids age 12 to 17 who want to change the world. Workshops include “Planetary Problem Puzzles” and “A Million Ways to Make a Difference.”

Science and Technology Contests

  • AbilityOne Design Challenge: A challenge with a purpose. You’ll research, design and engineer technologies that empower people with disabilities to secure a new job or become more productive in the workplace.
  • Air Force Association (AFA) CyberPatriot Competition: Tackle real-life cybersecurity situations in a virtual environment. Early rounds take place online during weekends in the fall, winter and spring; top teams are invited to Washington, D.C. to take part in the National Finals Competition.
  • The Centre for Education in Mathematics and Computing: The University of Waterloo’s CEMC holds internationally recognized contents designed to help kids fall in love with mathematics and computer science.
  • Envirothon: Compete for awards and scholarships by demonstrating your knowledge of environmental science and natural resource management. Teams advance through local Envirothon competitions to the week-long summer finals in July or August.
  • FIRST® Robotics Competition (FRC): Build, program and compete with a robot of your own design. Learn sophisticated hardware, work with professional engineers and qualify for student scholarships.
  • FIRST® Tech Challenge (FTC): A close cousin of FRC, FTC challenges you to create a robot that you can use to compete in an alliance format against other teams. You’ll get hands-on programming and rapid prototyping experience.
  • Intel International Science and Engineering Fair (ISEF): The Godzilla of science fairs. Around 1,800 innovators are invited to participate in a week-long celebration of science, technology, engineering and math. More than $5 million in awards and scholarships is up for grabs.
  • Intel Science Talent Search (STS): Intel STS bills itself as the nation’s oldest and most prestigious pre-college science competition. Forty finalists compete for $630,000 in awards and a $100,000 first-place prize. It’s a big deal: eight alumni have won the Nobel Prize.
  • NASA Asteroid Grand Challenge Series: Become a real-life asteroid hunter. In a series of topcoder challenges, you’ll be challenged to develop a significantly improved algorithm to identify asteroids in images from ground-based telescopes.
  • NASA Capillary Effects on Liquids Exploratory Research Experiments (CELERE): Developed by NASA and Portland State University (PSU), CELERE is open to student teams in grades nine through 12 and multi-grade teams from grades five through 12. Each team creates an experiment testing the effects of microgravity on capillary action; PSU conducts the tests at their Dryden Drop Tower.
  • NASA Dropping In a Microgravity Environment (DIME): DIME is open to student teams interested in designing and building a science experiment that can be operated in a microgravity environment. Finalists travel to the Glenn Research Center to perform their experiments in NASA’s drop tower.
  • National Stem League (NSL): Formerly known as the Ten80 Student Racing Challenge, NSL offers four different contests for middle school and high school students. You can engineer a fast, efficient and stable racing car in the Racing Challenge, teach a robot to navigate a course in the Rover Challenge, transition to renewables in the Energy Challenge or do something completely new in the Innovation Challenge
  • NSBE Jr. Explorer Technical Innovation Competition: Go head-to-head with other student scientists at the NSBE Annual Convention. Middle school and high school students are eligible. You must be a paid NSBE Jr. member to participate.
  • Team America Rocketry Challenge (TARC): Design, build and launch your own rocket. Developed by the Aerospace Industries Association, this is the only aerospace-specific STEM competition in the country. Students compete in teams of three to 10; the winning team took home $10,500 in 2014.
  • Zero Robotics High School Tournament: Tackle a problem of interest to DARPA, NASA and MIT. If you make it past the controlled simulations to the finals, you’ll see your code run in SPHERES satellites aboard the International Space Station with live transmission from space.

Math Contests

  • The American Invitational Mathematics Examination (AIME): High-scoring AMC 10 and AMC 12 entrants (see below) may be invited to take AMAA’s 15-question, three-hour examination. Top scorers in this test go on to the USAMO (see below).
  • AMC 10/12: Every year, AMAA offers 25-question, 75-minute multiple choice exams in high school mathematics. It’s the first step on the journey toward the International Mathematical Olympiad (see below).
  • American Regions Mathematics League (ARML) Power Contest: Into teamwork? ARML’s Power Contest will provide you and your mates with two problem sets, one in the fall and one in late winter, each of which must be solved within 45 minutes. Trophies are awarded to the top 10 teams.
  • The International Mathematical Olympiad (IMO): If you’ve made it through the AMC 10/12, the AIME, the USAMO and the Mathematical Olympiad Summer Program (MOSP), you’ll be invited to compete for the U.S. against peers from over 90 nations in this two-day exam.
  • Moody’s Mega Math (M3) Challenge: During the M3, you and a small team of fellow juniors and/or seniors have 14 hours to solve an open-ended applied math-modeling problem focused on a real-world issue. You can work from any location. Scholarship prizes are awarded to the winners.
  • NSBE Jr. Try-Math-A-Lon: The National Society of Black Engineers developed this contest to tutor high school students in SAT-level mathematics, science and African-American history. Winners of locals and regionals head to the NSBE National Convention.
  • Purple Comet! Math Meet: The name is hokey but the contest’s reputation is strong. In this free, online and international math competition, your team will be presented with 25 problems to solve in 90 minutes.
  • Rocket City Math League (RCML): Sponsored by Mu Alpha Theta, RCML is a year-long, four-round math competition. Trophies are mailed to top-ranked middle school and high school students at the end of the year.
  • U.S.A. Junior Mathematical Olympiad (USAJMO): Only top AIME/AMC 10 scorers are invited to take this two-day exam. This includes six questions and nine hours of essay/proof examinations. The top scorers advance to the Mathematical Olympiad Summer Program (MASP).
  • U.S.A. Mathematical Olympiad (USAMO): Only top AIME/AMC 12 scorers are invited to take this two-day exam. This includes six questions and nine hours of essay/proof examinations. Top scorers advance to the Mathematical Olympiad Summer Program (MASP).
  • U.S.A. Mathematical Talent Search (USAMTS): Pit your problem-solving skills against some of the toughest conundrums out there. Because of the difficulty level, USAMTS allows students a full month or more to work out solutions.
  • Who Wants to Be a Mathematician?: Battle for cash and prizes by answering multiple choice math questions. Qualifying tests are taken online; semifinals and finals take place at the Joint Mathematics Meetings.

STEM Grants and Opportunities

  • InvenTeam: InventTeams are made up of students, teachers and mentors who receive grants of up to $10,000 to devise technological solutions to real-world problems (you can choose your own problem).
  • iSTEM Scholars Program: Live in California and looking at a STEM-related profession? You might want to consider this after-school and summer program. You’ll go on field trips, receive individual tutoring and be prepped for national tests.
  • Planet Connect Student Grants: Have a passion for protecting wildlife and native habitats? Planet Connect offers high school students grants of $1,000 to implement local projects and participate in wildlife or natural resource internships.

STEM Career Resources

  • Career Aisle: High School: You’ll find a truckload of exploratory videos on Career Aisle’s website, as well as links to wage information and career prep resources.
  • Career Cornerstone Center: It won’t win any prizes for beauty, but Career Cornerstone Center has a lot of helpful resources on STEM careers. Explore over 185 degree fields, dip into interviews or learn more about education requirements, typical salaries and networking.
  • CareerOneStop: Learn all you need to know about STEM careers, including typical occupations, internships and education options. Sponsored by the U.S. Department of Labor, Employment and Training Administration.
  • Get Biotech Smart: Curious about biotechnology research? Have a look at these video podcasts, e-learning courses and resources.
  • IEEE Try Computing: A good resource if you’re just starting to look into computing. You can explore career options and majors, search for accredited programs and tinker with the visual career cloud tool.
  • IEEE Try Engineering: This website includes a university search, info on engineering majors and a long list of links to camps, internships, scholarships, contests and more. You’ll also find insights from experts and virtual engineering games.
  • IEEE Try Nano: IEEE gets around. In the third of their career sites (see above), they look at jobs in nanoscience and nanotechnology: technical fields that focus on matter at the nanoscale.
  • iON Future: If web surfing isn’t your style, you can always play the free STEM career exploration game. It’s geared toward middle school and early high school students.
  • Take IT & Go Anywhere: Your source for all things IT. Check out their list of degree programs, upcoming IT events, internships, student programs, advice on paying for college, career fairs, websites and the like.

Note: There are plenty of state and regional organizations that didn’t make it onto my list. If you’re interested in local camps, scholarships and after-school activities, I also recommend checking with your teachers and school.

STEM Fun for Girls

Cool STEM Websites

  • CanTEEN: CanTEEN was developed to help girls explore STEM careers. Take a challenge (such as creating your own urban garden), play games like “Click! Spy School” or learn more about real-life role models.
  • Engineer Girl!: Why should you become an engineer? Let this website for middle school girls explain. Along with interviews, quizzes, fun facts and profiles, it has links to scores of engineering contests, clubs, programs and scholarships.
  • Engineer Your Life: Dream big and love what you do. This guide to engineering for high school girls is packed with profiles of inspiring women, great tips for college prep and helpful job tools.
  • For Girls in Science: Be what you want to be. Sponsored by L’Oréal, this site offers all kinds of STEM options, including a video blog, profiles of women in science, a list of summer camps and info about careers.
  • Girls Communicating Career Connections (GC3): Curious about a career in science or technology? This youth-produced media series for girls from undeserved groups has lots and lots of ideas to explore.
  • Girl Scouts STEM Program: Push your limits as you make the world a better place. To support STEM experiences, the Girl Scouts have developed three leadership journeys and a number of STEM proficiency badges.
  • iWASwondering.org: Inspired by “Women’s Adventures in Science” and developed by the National Academy of Sciences, this website invites you to investigate the careers of famous women scientists.
  • PBS SciGirls: SciGirls videos are great resources for the classroom. Each episode follows a different group of middle school girls who are designing and building STEM projects.
  • Society of Women Engineers (SWE) K-12 Outreach: Aspire to be great. You’ll find a huge variety of engineering resources on this site, including links to activities, competitions, camps and scholarships.
  • Women@NASA: Meet the women you want to be. This NASA site includes video interviews and biographies of NASA employees, as well as info on careers, events and outreach programs. Energy.gov has a sister site called Women@Energy.
  • TechRocket: Learn the most popular programming languages like Java and iOS, explore Minecraft modding and 2D and 3D game design, and dive into graphic design in Photoshop. Use the promo code “MIDSFREE” to get a free first month!
  • G2O: Generating Girls Opportunities: G2O is an initiative of The Connecticut Women’s Education and Legal Fund (CWEALF) designed to engage girls, parents, and teachers in expanding girls’ educational opportunities. Visit their website to explore careers in STEM, participate in summer contests, and more!

STEM Awards

  • NSTA Angela Award: The National Science Teachers Association awards a $1,000 US EE Savings Bond to one female student in fifth through eighth grade who is involved in or has a strong connection to science.

STEM Camps

  • Camp Reach: From constructing the perfect shoe to building the ultimate ice cream sundae, this two-week summer camp at Worcester Polytechnic Institute in Massachusetts is designed to stretch your engineering imagination. For girls entering seventh grade.
  • Design-Connect-Create! Physics Camps for Young Women: Live in or near North Texas? Get a hands-on introduction to key principles in AP Physics. For high school girls entering their junior year.
  • DigiGirlz High Tech Camp: Microsoft’s career-based camps are held throughout the U.S. and abroad. You’ll have the chance to listen to tech speakers, take tours, network and get some hands-on experience in workshops. Variable schedule. For high school girls.
  • E2@UMD: Explore engineering at the University of Maryland. Over the course of one week in the summer, you’ll take part in hands-on activities, lab experiments, team challenges and seminars with professional engineers. For rising juniors and seniors.
  • Girls’ Adventures in Mathematics, Engineering, and Science (G.A.M.E.S.): Be part of a state-of-the-art engineering or science lab this summer! At the University of Illinois’s G.A.M.E.S., you’ll work on challenging camp projects and meet mentors in technical fields. For rising nine through 12th graders.
  • Girls Reaching to Achieve in Sports & Physics (GRASP): Hosted by Ohio State University’s Department of Physics, GRASP is a five-day summer camp loaded with physics fun. OSU staff and students are present at all sessions to share their love of the subject. For middle school girls.
  • Girlstart: Get stuck on STEM subjects. Girlstart’s Austin-based programs (including summer camps, Saturday STEM workshops and Science Extravaganzas) are open to girls in kindergarten through age 16.
  • Students with Potential and Interest, Considering Engineering (S.P.I.C.E.): Build a new world. Through activities, projects, tours and talks at the University of Maryland, College Park, you’ll learn how engineering is being used to change the face of the planet. For girls entering ninth and 10th grades.
  • The Smith Summer Science and Engineering Program (SSEP): One hundred girls, four weeks, one incredible experience. At this Massachusetts summer camp, you’ll be immersed in two fascinating research courses. For rising rising nine through 12th graders.
  • Women in Natural Science (WINS): Hosted by Drexel University’s Academy of Natural Sciences, this after-school and summer science enrichment program is free! For promising eighth graders who plan to attend a public or charter school in Philadelphia.
  • Alexa Cafe: Students collaborate in small, close-knit clusters. With an emphasis on entrepreneurship, leadership, brand identity, and philanthropy, you’ll build tech skills in a unique, stylish setting, alongside tech-savvy female mentors. Weeklong day and overnight sessions in programming, game design, filmmaking, and more.

Note: There are plenty of state and regional organizations that didn’t make it onto my list. If you’re interested in local camps, scholarships and after-school activities, I also recommend checking with your teachers and school.

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